Gaming for Education – Already a Dominant Trend

Video games play a great role in learning and education and this has been a topic of debate from years. The educators have been discussing the influences and potentials of video games in education.

By playing a game, the students may learn new concepts and ideas. They can take on a different perspective with different options available to them. Students must be kept engaged in various activities that are helpful for them.

There are countless skills that can be learned through games like creativity, teamwork, etc. The students can develop a variety of connections with the content in the game and can also form positive memories of learning the new skills. A game allows students to quickly engage and transition back to the content they were working on.

Why only video games?

There are many people in this world who are giving a second thought to consider video games for education. Video games are being considered good for motivational learning. Fantasy, challenge and control are some of the techniques used in games and all these are considered as the cornerstones of motivational theory.

Teachers have been using motivational games for learning from years. The games are excited and challenging for the students and they are mostly to evoke the emotions and are likely to stick to the minds.

Video games help bridging the gap between the digital generations as the World Wide Web has a significant effect on the way the students think and learn. Using games for teaching is one of the ways to shift to an amazing learning format for the digital generation. The students will be more motivated to learn new skills using games. Competition and the urge to win the game also motivates the students as this gives quick feedback that enable the student to figure out the right track for themselves.

Why not traditional learning?

There are a number of reasons as to why the traditional learning is not a better option for students.

  • By the time the students get their grades, it is very late to for them to do anything. They cannot correct their mistakes at that time.
  • The grade value is not for the rewards of the learning process.
  • The traditional way of learning does not helps the students to escape and do not even tell their lacking area. But the games allow the students to assess their knowledge and give them a chance to see where they are lacking.

Game-based learning

It is the kind of learning that broadly refers to the use of video games to support teaching. Gamification is a new concept than game-based learning. It is the use of elements that are derived from the design of video-game that is deployed in a variety of contexts, rather than using individual games. It is an interesting topic and the rules & principles of gaming could make the children and young people eager to engage in most of the educational activities they used to find uninteresting or too difficult.

The game-based techniques encourage competition and self-improvement among students. The video game language can be used to reframe the traditional activities of the school.

Gaming can be positive for school going children

It is not just in-school gaming that is beneficial, but all gaming activities can be positive for children.

  • Gaming is a social activity
  • Improves thinking skills
  • Improves reading skills
  • Helps relieve stress
  • Allows individualized learning
  • Teach new technical skills
  • Helps in cognitive development
  • Make children happy
  • Develop problem solving skills
  • Increase leadership skills

Gaming for education

The educational gaming is $1.50 billion industry and it will increase to around $2.3 billion industry in the next five years.

Video games are getting involved with the education sector, but most of the parents are neglecting this as a good source of education for their children. But it is true that they are shaping the world of education and this will continue to happen in the coming years as well. SimCity game has been transferred to SimCityEdu which is completely inclined to teach the students about systems and environmental effect. Another game, GameGuru, teaches the students to predict the motion of particles based on Newtonian physics.

The schools will also replace the examinations as the teachers will realize the importance of game-based assessments. The children require deeper learning skills which is an important factor to consider.

Gaming impact on motivation and engagement

By encouraging and praising the student, the gaming software can develop confidence and motivation to continue with the given task. The students take the game learning as more enjoyable and exciting as compared to the traditional way of learning. The student does not get bored as in traditional learning. This allows retaining the memory easily and understanding the basic concepts.

When students play games, they want to play more and are more engaged. They pay more attention to the game till the time they reach the target. The game is able to change the state of the mind as the students become more aware of the relationship between the tasks and their real life.

The children feel a sense of humor while playing games as they are able to change their mood and are entertaining as well. Most of the traditional studies are quantitative in nature, but game-based learning is totally qualitative.
Motivation and engagement created by the game-based learning directly impacts on learning outcomes. Academic achievement measures do not completely measure the potential of children.

Gaming impact on student’s attitude to learning

Games are able to promote positive attitude towards learning. A cooperative structure is better than the competitive structure towards mathematical learning.

The learning attitude is beneficial for both the male and female students. It is expected that the innovative approach not only improves the student’s knowledge, but also foster their daily habits.

Gaming – The future of learning

The world continues to change how we communicate or entertain ourselves. Schools and parents may benefit from the growing world of video games.

Games help create an educational future for the children where they are deeply engaged and excited with what they are learning from them. They are able to develop new learning skills on their own. It is just the beginning to explore the potential of video games among children. It is the right time for the educators and the game developers also to build a new paradigm for the education of children. Beyond teaching, video games also offer information about how well a child is learning and improving the skills.

From all these trends it is quite obvious that Gamification and gaming will soon become an essential part of the education sector.

Author Bio

Keval Padia is a Founder & CEO of Nimblechapps, a fast-growing android game development company. The current innovation and updates of the field lures him to express his views and thoughts on certain topics.

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Online Gaming Expected to Blossom in 2015

Online Gaming

New Jersey regulated online gaming in November 2013. The fledgling industry is expected to grow as more players enjoy the comforts and convenience it provides.

A New Year Beckons & Online Casino Players Heed the Call!

Online gaming aficionados have cautiously been eying the US market for quite some time. 2014 was the first complete year of fully legalized online casino games in several states across the US. These include Nevada, Delaware and New Jersey. At present, the biggest US online gaming market is New Jersey with an estimated adult online gaming population of 6.8 million players. Expectations were certainly high for the breakout year, and the actual numbers proved somewhat disappointing to those pushing for regulation.

Building Up For A Solid Start to 2015

As it stands, New Jersey’s online gaming revenues came in at $124 million for 2014 – markedly off the $1.2 billion figure estimated by lawmakers back in 2013. However, it should be noted that the reasons for the lackluster figures may not be due to the popularity of online gaming at all. At a Federal level, online gaming is not regulated. This means that laws like the UIGEA remain in effect and banks/financial institutions are proscribed from transferring money to online casinos and sports betting sites.

The second point relates to the technology that was used during the rollout of online gaming. In New Jersey – and other states without interstate gambling compacts – it is only legal for residents of a particular state to gamble online. The geolocation tracking technology in NJ was initially a little buggy and it proved difficult to determine the precise location of players in densely populated border areas in the garden state. As such many people were incorrectly included or excluded.

And finally, another factor that weighed heavily on the success of the industry was getting the marketing message to the people. For years, players across the US have been unable to play legal online casino games. As big name casinos like begin to get their marketing message out to players, it becomes more enticing for players to register and play real money casino games online. Despite all the bumps in the road, the rollout in New Jersey has been a success, as evidenced by the growing number of players now playing online casino games. Other factors that will impact positively on NJ online casino gaming in 2015 include the falling price of gasoline at the pump – which is effectively putting $450 million per day back into the US economy.

Gaming Variety Available to Online Casino Players

The top NJ online casinos, like Caesars Online Casino, feature a wide range of games for players to enjoy. These span the full spectrum of titles from slots, video poker, blackjack, progressive jackpot games, roulette games and beyond. Players can immerse themselves in a realistic gaming experience that mimics the best of what Atlantic City or Las Vegas mega casinos have to offer. And with the added comfort and convenience of being able to play online – anytime and anywhere in NJ – it is being viewed as a superior option for many players. There are several other benefits, including free play gaming with no download required, generous bonuses and promotional offers, and 24/7 customer support for technical, banking and gaming issues.


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Learn to Tow the Traderline

Online gambling has taken to the wireless world like a duck to water and now operators such as Betfair are using their prowess in both markets to launch sophisticated trading products.

In order to make its sports betting platform a more profitable place for professional tipsters to ply their trade, Betfair has created Traderline. This virtual platform has taken Betfair’s standard betting platform and reconfigured it to give experienced gamblers a more in-depth approach to daily markets.

For those of you who aren’t familiar of online sports trading, the basic premise is that bettors can both back and lay certain propositions. For example, if a horse racing fan wants to trade on a race and felt that the market price on the favourite was too short, then they could lay at the low price and wait for the price to drift out (move more in line with the true odds) and then back the horse. At this point, the trader is basically guaranteed a profit because they have backed and laid at different prices which means their money will come from the difference between the two prices.

So what does Traderline offer and why is it a perfect app for your mobile device? Because Betfair has used its expertise in the sports betting world to enter the realms of trading, it’s been able to create a similar looking platform to the one general punters expect. If you download Traderline and opt to take its 30-day free trial, you’ll be able to enjoy the following features:


  • Practice mode – Use a virtual bankroll to test out Traderline’s features and refine your technique.
  • Exclusive head-to-head stats analyse – Compare the competitors for a more in-depth analysis of the odds.
  • Dutching and Bookmaking – Traderline allows you to place several bets simultaneously and lock up a profit automatically.
  • Extra Live Charts – This feature gives you a quick breakdown of the daily markets.
  • One Click Trading – Speed it crucial in the trading world and Traderline allows you to place a wager within a split-second.
  • Multi-Market – In addition to speed, volume is crucial for serious traders and this feature allows you to place multiple trades at one time.


Online and mobile trading are fantastic ways to make money in the sports betting world. While you can still make money by placing standard sports bets, the real way to make money is by trading. Investing in both sides of the market allows you to make incremental profits regardless of the outcome and Traderline is one of the most efficient products on the market to help you do that.

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Online gambling poised for rapid growth


Image by Robert Scoble 

The rapid growth in the gaming industry in India and elsewhere in Asia has been predominantly fuelled by a combination of rising incomes, 3G penetration and the take-up of digital devices by a technology-hungry youth demographic. To date this pattern has been most conspicuous in the emergence of the Indian gaming industry which was – as reported on these pages – estimated to be worth in excess of INR 18 billion within the next three years.

However, as the technologies become embedded, as older, late adopters start to enter the market, and as the early adopters age, the market for online game is expected to undergo considerable changes in the years ahead. At the same time the refinement of existing technologies and the development of new ones, means that there is little prospect of the digital revolution showing any sign of a slowdown.

A key area of the online leisure industry that is set to capitalise on this confluence of social and technological maturation is the online casino industry. Given that the idea of an online casino is itself a radically 21st century idea, the fact that the industry is already estimated to be worth something like $5 billion (source online, and is expected to more than double over the next decade, is quite remarkable.

The potential for growth in this area is difficult to grasp. Internet use was estimated at 10% of the population (approx. 100 million) in 2010 but according to the Times of India the current figure is now almost treble that. Commensurate with the burgeoning middle class that means that there are, in effect, simply going to be millions more potential gamblers with ready access to those online casinos.

European investors are already manoeuvring to grab a slice of the action. Well-respected organizations such as 32Red are specifically targeting the Indian market with a keen eye on the vast potential which it represents. Although their Indian initiative is at an early stage is quite possible to play now at 32Red. The rare opportunity that the Indian market represents mans that such organizations are falling over themselves to establish a prominent market position. Other active players from the European gambling fraternity include William Hill, 888, Betfair and Ladbrokes.

Added to this heady investment climate is the suspicion that recent moves to legalise casino gambling in the state of Sikkim is simply the shape of things to come. The legal status of online gambling is not entirely straightforward, however the ephemeral nature of the internet means that it is already a de facto open market. the regulators are struggling to keep up. As things stand, the pace of technological and economic change has simply left them behind.

It has been suggested that as and when the regulators do formally open up the Indian online gambling industry it could be worth up to $5 billion in tax revenues. Whilst that revenue would undoubtedly be seen as a reason for making the move establishing a formal regulatory environment a more cynical view is that the providers will simply decamp to an offshore base and continue as they currently are – enjoying a full and rapidly growing return on their investment.

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Slots game industry goes mobile, sees exciting growth around the world

The online and mobile slots game  industry has seen tremendous growth in last few years. Despite a minor hiccup in 2009 when the global economy suffered, the Global Casinos and Online Gambling industry has fared well in the past five years. Strong growth will continue as more casinos open in China and other Asian countries. Established markets have reached maturity and have less room for revenue growth, new markets will open up and increase access to gaming activities.

The Global Casinos and Online Gambling industry has a low level of market share concentration. In 2014, the top four players account for an estimated 14.0% of industry revenue. This is mainly due to the geographically diverse nature of the industry, as well as the increasingly diverse range of products that have come to market with the introduction of online gambling. Within certain locals – for example in Macau and Singapore – the industry is concentrated among just a few players, mainly due to the strict regulatory framework the industry is governed by. Industry concentration is increasing, particularly among mega-casino operators that have been successful in expanding into Macau where the industry is growing quickly.

With the growth of smart phones; more and more app developers are now making slot games on mobile, this industry is definitely booming and accessing and playing the games on mobile is definitely going to explode. The user experience has also become much better on mobiles and the playing time has also increased manifold. The industry sees lot of growth potential around the world.

Another opportunity of growth for slots game is going Social. With FB,Twitter growing fast across the world, playing on social networks will see lot of engagement.

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Indian Mobile Gaming market To Reach 18.5 Billion In 2017 – RNCOS

mobile-gamingAccording to a recent research “Indian Mobile Gaming Market Forecast to 2017”, by RNCOS’, the Indian Mobile gaming market, estimated to reach INR 18.5 Billion in 2017, is slated to grow at a CAGR of nearly 24% during 2013-2017. The tremendous growth of the market is driven by factors, such as rising penetration of tablets, increasing 3G subscribers, and propelling MVAS market.

The report found that with a growing mobile subscribers’ base, the Indian mobile gaming market is poised to reach new heights. Increasing percentages of young population, steadily rising disposable incomes, and a proliferation of game developers are also propelling the growth.

In the report, Indian mobile gaming market has been studied in the context of mobile gaming market structure, gaming market outlook to 2017, current business models, key successful strategies, and key players existing in the market. In market outlook analysis, the mobile gaming market at consumers’ end dominates the market by acquiring a share of around 70%, followed by the services market.

The report is based on data from a survey conducted in Tier-1 and Tier-2 cities with a standard sample size. For the primary research, RNCOS considered people from different backgrounds in order to depict a clear picture of the mobile gamers.

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Mobile Game Review: Bingo Find -The Words

Bingo Find

A newer way to enjoy bingo

In the United Kingdom, it is estimated that two bingo halls have closed each month since 2007, according to a report by the UK Bingo Association. It also added that the land-based card game lost more than half of its five million players in just five years. The decline in the number of attendees at bingo halls was something that was expected by the public. However, nobody expected it to decrease that fast. Many operators think that what accelerated traditional bingo’s downfall is the surge of its online counterparts.
With the availability of the game on mobile devices, there’s no need for players to travel to bingo halls. Right in their homes, they can play their favorite games and win cash prizes. Younger players also get fascinated by online bingo because of the great graphics and social features. Aside from these factors, what makes online bingo an instant hit is the wide selection of game types. The game developers’ ability to put an interesting twist to the century-old card game is what gives online bingo an edge over
traditional games. One of the upcoming games that doesn’t follow the usual bingo gameplay but was still able to attract a solid number of players successfully is BingoFind: The Words.

Instead of using numbered cards, this title uses words. If the usual bingo games rely on luck, at BingoFind: The Words, your grammar and vocabulary will be put to the test. BingoFind: The Words is a word puzzle game that requires players to search as many words as they can on a bingo card filled with different letters. Letters are displayed on different grid sizes to make the game more challenging. Although BingoFind: The Words does not offer real-money games, its mind-enhancing nature is enough to keep players coming back. In fact, you can challenge your buddies at to test their vocabulary skills and bingo prowess at the same time. Players who want to learn more words will definitely have a great time from playing this game. Bingo enthusiasts can download BingoFind: The Words on Google Play for free. Bingo Find: The Words is just one of many bingo versions that reinvented the game. Still, this doesn’t mean that online bingo is more fun than its land-based counterparts. Traditional bingo halls can still attract players, all they need to do is add fun variation to their games, just like what Bingo F­ind did.

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Paying Smartphone and Tablet Gamers Will Surpass the Number of Paying Gaming-Optimized Handheld Gamers in 2013 – IDC

mobile gamingThe latest Worldwide Gaming-Optimized Handheld, Smartphone, and Tablet Gaming 2013–2017 Forecast report by IDC reveals that the number of paying smartphone and tablet gamers will surpass the number of paying GOH gamers worldwide in 2013 and rise at a rapid rate through 2017. The comprehensive report on the current state and future direction of smartphone, tablet, and gaming-optimized handheld (GOH) hardware and software details the outlook for Apple, Google/Android, Microsoft, Nintendo, Sony, and a wide range of game developers and publishers from a mobile and portable gaming perspective through 2017.

According to the report, the GOH market category typified by Nintendo’s 3DS and Sony’s PlayStation Vita, has recently been overshadowed by gaming-capable smartphones and tablets and this trend is likely to continue. As per the report, the number of GOH bundles shipped, should fall at an average of nearly 7% per year over the next five years. The installed base of GOH’s is being overwhelmed by smartphones and tablets that are used for (primarily casual) gaming.

The report said,” If there’s a silver lining for devices like the 3DS and Vita it’s that the GOH category should lead in a crucial metric through 2017: average revenue per user (ARPU). Total mobile/portable gaming revenue, including digital and packaged game software, GOH hardware bundles, and direct advertising revenue going to platform suppliers and game developers/publishers, is forecast to approach $23 billion in 2017.”

Commenting on the insights, Lewis Ward, research manager of IDC’s Connected Consumer Gaming service said,”Android remains quite fragmented but the platform is on its way to becoming a massively popular gaming platform in Asia/Pacific in particular. In order for Nintendo’s and Sony’s gaming-optimized handhelds to remain ahead of smartphones and tablets on key metrics such as ARPU, these companies and their game card developer and publisher partners will have to redouble their efforts in a number of respects. Digital distribution has reached an inflection point in mobile and portable gaming, and future success will largely boil down to finding a unique balance of freemium business model excellence and that ability to deliver compelling social experiences.”

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More Than 64bn Smartphone and Tablet Game Downloads by 2017 – Juniper Research

juniper According to a recent repor by Juniper Research,  by 2017 there will be 64.1 billion games downloaded onto smartphones and tablet devices – over 3 times that of 2012, which stood at 21 billion. This high rate of growth is being driven by the increasing number of free-to-play releases, more sophisticated devices, and the global uptake of smartphones.

The new Juniper report, Mobile & Tablet Games: Discovery, In-App Purchases & Advertising, investigated why this growth in the number of games downloaded would be so staggering. It found that an increase in the number of sophisticated games, which allow for truly multi-platform gameplay through the use of cloud technology, meant that mobile would become the primary screen for gamers. Greater memory on devices would also mean consumers were able to download more games onto their phones and tablets.

The report revealed that tablet users are downloading over twice the amount of games onto their devices than smartphone users. Commenting on the insights, Siân Rowlands, Report author said,” Tablet games are growing so much because they are such an accessible way for all consumer segments to access games. In particular mid-core gamers, who previously spent a lot of money and time playing games but now have jobs, families or other commitments, are driving this trend. These people are really embracing the tablet form factor, and innovative gameplay devices such as the mobile based OUYA console, really appeal to them”.

In addition, the report analysed the impact made by smartphone and tablet games on the dedicated portable gaming device market. Juniper Research believes that mobile and tablet games will not mark the end of this market, but with players such as Nintendo cutting its sales forecasts by 14% for its 3DS, and 27% for its Wii U, it is hard to deny the challenge by the smartphone and tablet sector.

As per the report, Social & Casual Games will remain the most popular genre downloaded, with over half of all smartphone games downloaded fitting this genre. The report also found that in 2017, only 7% of games will be paid for at the point of purchase across smartphones and tablets.

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Playdemic Launches Quiz Buddies – A Two Player Trivia Game for Facebook and iOS

playdemic-logoPlaydemic, creators of Facebook hits Village Life and Gourmet Ranch, have now launched Quiz Buddies – a new fast paced, two player trivia game for Facebook and iOS. In Quiz Buddies, it’s a race against time to test your knowledge, as players challenge their friends to correctly answer 15 randomly generated questions as fast as they can, split over three rounds of increasing difficulty.

Commenting on the launch, Paul Gouge, CEO of Playdemic said: “With Quiz Buddies, think SongPop meets Who Wants To Be A Millionaire. Players love simple-to-play games that allow them to challenge their friends and Quiz Buddies is the ultimate way to do that. Who doesn’t like to think that they’re smarter than their friends?! Another great thing is you can play the same game on your iPhone, iPad and Facebook.”

Set against the clock, players challenge their friends or random opponents to guess the most correct answers in the fastest time, winning ‘stars’ that unlock additional questions. Hosted by Quizmaster Troy McClue, the ultimate mobile and Facebook trivia game contains over 2,000 fun yet challenging questions split between seven themed Quiz Packs including ‘Music’, ‘Film and TV’ and ‘Celebrities’.


Quiz Buddies players don’t just rely on their wits, with lifelines ‘swap a question’, ‘remove two wrong answers’ and ‘double score’ to help them play strategically. Matches can be played on Facebook or iOS so players can test their knowledge at home or on the move.

Key features of the game include:

  • Challenge your Facebook friends or random opponents
  • Play the same game on Facebook, tablet or mobile
  • Available in English, French, Italian, German and Spanish language versions
  • Multiple topic categories to challenge your knowledge and suit every player
  • Three power-ups make it more than just a quiz

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