WebMediaBrands Report: Virtual Goods Market Will Increase in 2012

WebMediaBrands has announced the release of a study on user spending patterns of virtual items in social and mobile games, entitled “Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012.” The key point of their study is that they expect the market for virtual items – the currencies and items that users buy with in-app purchases on iOS, Android, and Facebook games – will expand to $500 million in 2012 from $350 million in 2011.

Those are big bucks, but it may also indicate that this year will not be explosive like the past couple of years. It may take an additional burst of players, perhaps through new markets opening up either through new hardware (the consoles embracing free to play, perhaps?), or through new markets opening up globally.

Interestingly, what the report seems to mention is that there’s an increasing degree of difficulty in getting noticed. This has typically been a problem for the many indie developers out there, but as many bigger players in the industry begin to jump in, figuring out how to both get these players, and to get them to spend in consistent ways is part of the challenge.

At Game Developers Conference, which has in the past been a bastion of ‘traditional’ gaming, startups and established companies were all over the place promoting monetization, from trying to make money off of under-18 users, and even online payment processing behemoth PayPal trying to get the ear of developers. This market is still increasing in importance, and players from outside the gaming space are still trying to get in.

What needs to be reminded is that in order to get players to spend money and care about a game enough to spend money on it, it needs to actually be an enjoyable experience. A lot of talk about monetization seemed to neglect this fact. And remember that two of the biggest games in 2011, Tiny Tower and Temple Run neglected traditional monetization strategies, and this may have been key to their popularity, not purposely aiming for optimized monetization. Fun is still the key – finding ways to make money off of them is second.

Via: 148Apps.biz

0 comments

Add your comment

Nickname:
E-mail:
Website:
Comment:

Other articlesgo to homepage

Display Search Research: Connected TV Shipments to Exceed 138 Million Units in 2015(0)

Tweet Email Tweet EmailProducts launched by TV manufacturers in 2011 show how critical internet services are to the future of TV. In 2011, more than 25% of all flat panel TVs shipped are expected to have some form of internet connectivity. According to the DisplaySearch Q2’11 Quarterly TV Design and Features Report, this number is

Amazon Appstore for Android Reaches 31,000 Apps From 4000 Apps at its Original Launch(0)

Tweet Email Tweet EmailOnline retailer Amazon launched the Amazon Appstore in March last year, causing uproar with the Apple camp, which cited trademark infringement over the use of the term ‘App Store’. However, the Amazon Appstore is still standing tall, rising from 4,000 apps at its original launch to 31,000 apps, which have been downloaded

Video: The World of Social Media in 2011 - All The Statistics, Facts and Figures(0)

Tweet Email Tweet EmailLatest stats and figures around internet and social media usage in 2011 and discover the world of social media courtesy of digital marketing age   Share this:FacebookStumbleUponDiggEmail

Broadband Connections Reaches 13.35 million in India at the end of December 2011(0)

Tweet Email Tweet EmailThe number of broadband connections in India stood at 13.35 million by the end of December 2011, with Maharashtra (including Goa) accounting for the highest number at 0.23 million. “The number of broadband connections provided by the end of December 2011 are 13.35 million,” minister of communication and IT Sachin Pilot said.

Study: Smartphones Killing the Camera Industry(0)

Tweet Email Tweet Email The iPhone 4S sports a better digital camera than some of the top point and shoot digital cameras leading the market only a short while ago. And with the advent of smartphones featuring cameras of near-professional quality, the incentive to purchase a separate point and shoot digital camera is rapidly diminishing

read more

About us

WirelessDuniya.com is a media & technology blog that brings all the latest news,reviews,analysis from the shiny and exciting world of convergence of Mobile, Internet, TV, Location, Commerce & Social. We also cover the latest on Devices, Mobile, TV & Social Apps, VAS, Connected TV, Navigation & LBS, Digital Media, Advertising, eCommerce & Social Commerce Startups,Innovations,Technologies & Business from India & around the world.

Social networks

Most popular categories

About usAdvertise Contact
© 2005-2012 WirelessDuniya.com All rights reserved.

Switch to our mobile site